Fixed doors not having physics after reset in some game modes. Fixed a bug with the royal prop boxes + fixed some strings for them. if you are the last one, you can attack where you please. so if the range was 50 meters, you now have 75 meters. you have an increase of 50% range of the rambo range when you have less than 4 bots. Fixed an error message regarding highlanders in CB. Fixed a bunch of issues with the admin panel setting the wrong settings. Fixed an issue with skirmishers with regards to class limits. (example, the fence posts can be hit to build them) also changed their col meshes to make building easier. Build props were changed to make it easier to see where they will be when built. Bandages swing faster and can no longer do a down attack.(cant block) All arty troops should receive a buff from the arty officer. Lights infantry and rifles have the same stats in Commander Battle Gave rhine artillery train the correct swords. Reduced number of light infantry, partizani, and pirate numbers in Commander Battle
Revered some of the changes of last patch in regards to melee if you crouch it is taken in account and a horse can be shot away under you. Redone the cannonball hit detection a bit, balls hit much more accurate now both buildings and players/horses. Improved the player hitbox, should reduce pokes. Added a range of new items for server side modders to spawn like tea cups, and wooden training weapons Added a new admin weapon Cannonball launcher. this will have to be done through scripting by uncommenting the code. Added the ability for admins to ban admins. If you leave the number at 0, it will not toggle the settings off and no. Added automatic friendly fire on and off depending on when you want it. this will make navigating the map list easier, especially with number of custom maps selectable in the panel being fixed. When you select a map, it will take you back to the admin panel with that map selected. Added a button to the left of the map selection that when clicked, brings up a menu of all of the available maps. fix political quests and following logic in script_abort_quest remove Ragnar's Seax as condition for continuing quest lords give locations of NPCs in their faction when at another faction center exempt ports from releasing prisoners when inactive use correct recruit costs for player faction lord decisions remove inconsistent religious considerations from script_troop_get_player_relation fix Christian ladies in Northumberland (new game) add missing try_end to restore faction trigger report battle sizes with joined parties correctly restore encounter recount after party joins
consolidate center transfer functionality somewhat prevent banished lord from returning to player remove Hardcore Budget option, which was doing nothing, and have easier center relations by options_camp, not easy_wage and easy_levelling change Hersir Guthrum to avoid confusion with story character of the same name initialize s49 in script_update_troop_political_notes add consideration of player party strength to surrender decision reverse strength test for besieged, add consideration for player allies fix released prisoners returning to defeated factions exclude horses from courage calculations
Fixed issue with server names for multiplayer Steam Workshop mods
For those who don't, you can visit our download pages to access the latest versions. If you have the game and DLCs on Steam or GOG then you should automatically recieve the updates. Patches for Mount & Blade: Warband, Viking Conquest and Napoleonic Wars have just been released.